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<rss version="2.0"><channel><title>FiveM Announcements Latest Topics</title><link>https://www.infinitygaming.co.nz/forum/16-fivem-announcements/</link><description>FiveM Announcements Latest Topics</description><language>en</language><item><title><![CDATA[FiveM Rules & Guidelines]]></title><link>https://www.infinitygaming.co.nz/topic/610-fivem-rules-guidelines/</link><description><![CDATA[<p dir="ltr" style="background-color:#1d1f25;padding:0pt 0pt 11pt 0pt;text-align:center;">
	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">FiveM Rules &amp; Guidelines</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Last Updated: 30/12/2020</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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	<span style="color:#22a6f0;"><span style="font-size:28px;"><u><b><span style="background-color:rgb(29,31,37);vertical-align:baseline;">1.0 General Rules</span></b></u></span></span>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b><b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">1.1 Use common sense when participating in any Infinity Gaming Services.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">1.2 Personal attacks, racism, sexism, doxing or hate speech will not be tolerated. All issues should be forwarded to a member of our support team.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">1.3 Trolling will not be tolerated.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Examples of trolling:</span></b>
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			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Spamming your microphone</span></b>
		</p>
	</li>
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			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Baiting police</span></b>
		</p>
	</li>
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		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Constant childish behaviour</span></b>
		</p>
	</li>
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			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Purposely doing something to annoy someone or get a response</span></b>
		</p>
	</li>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">1.4 Hacking, cheating or exploiting an in-game bug or flaw will not be tolerated.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Examples of exploiting:</span></b>
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			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Using third party software, such as crosshairs or injectors</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Duplicating items</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Using garages to repair vehicles, instead of going to or calling a mechanic who is on.</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Spam punching</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
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			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Using hospital to heal yourself during hostile roleplay or while a medic is available</span></b>
		</p>
	</li>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">1.5 Impersonating community or staff members in any way, shape or form is forbidden.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">1.6 Advertising of any other servers will not be tolerated.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">1.7 Real world trading is forbidden. Real world trading is the act of trading anything outside of FiveM (usually real-world money) for FiveM items or services, or vice versa.</span></b>
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	<b> </b>
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	<b> </b>
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	<b><span style="color:#22a6f0;"><u><span style="font-size:28px;"><span style="background-color:rgb(29,31,37);vertical-align:baseline;">2.0 Roleplay</span></span></u></span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.1 You must stay in character at all times. If there is a problem, finish the roleplay scenario and then forward it to one of our support team members through Teamspeak or Discord.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.2 Metagaming will not be tolerated. Metagaming is the use of real-life knowledge acquired out of game concerning the state of the game to determine their character’s actions.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Examples of metagaming:</span></b>
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<ul><li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Using knowledge of what cops are on through TeamSpeak to decide whether or not to go do a robbery</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Stream sniping</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
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			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Learning information from outside of your character and using it in game</span></b>
		</p>
	</li>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.3 Powergaming will not be tolerated. Powergaming is forcing other players to participate in unwanted role-play and/or presuming or declaring your own actions against another player successful without giving the other player the freedom to act on their own prerogative.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Examples of powergaming:</span></b>
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		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Talking/Organizing while incapacitated.</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Flying a Helicopter or Plane without the appropriate licence</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Cop baiting</span></b>
		</p>
	</li>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.4 Fail Roleplay will not be tolerated. Fail roleplay is the act of failing to stay in character, and or actions that are unrealistic.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Examples of Fail Roleplay:</span></b>
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<ul><li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Breaking character mid sentence</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Driving a non-off road vehicle offroad</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Doing unrealistic stunt jumps</span></b>
		</p>
	</li>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.5 Value Life Roleplay. All players must value their own lifes.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Examples of not Valuing Life:</span></b>
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		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Putting yourself in situations where the risk of death far outweighs the odds of surviving.</span></b>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life.</span></b>
		</p>
	</li>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.6 New Life Rule. All information / knowledge / memories gained prior to respawning is lost unless revived by a medic.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.6.1 You cannot return to the situation which caused your death.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.6.2 Even if the situation has ended, you are not allowed to go back to retrieve items, gear or vehicles.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.7 Random Death Match. RDM is the act of attacking/killing another player or group without any story/roleplay leading up to it.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.7.1 Anyone in an air vehicle within a “No fly zone” (Currently the Bolingbroke Penitentiary, Zancudo military base, Police Stations and Government Buildings.) can be met with force by police without warning.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.8 Vehicle Death Match. VDM is the act of attacking/killing another player or group with a vehicle without any story/roleplay leading up to it.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.9 Radio Communications. Radio communications need to be broadcast both in-game as-well as to the third-party software you’re using for radio communications. All on duty Police or Medical personnel and members of criminal organisations participating in criminal activity must be in their applicable TeamSpeak channel.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.10 Unwarranted Interjection into Roleplay Situations. Do not needlessly involve yourself into both hostile and non-hostile roleplay situations without the intent of further progressing or assisting in that roleplay with the idea of building your character.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Examples of Unwarranted injection into roleplay:</span></b>
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		<p dir="ltr" style="background-color:#1d1f25;">
			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Unnecessarily pulling up or stopping by a Traffic Stop, involving yourself in Medical roleplay when not medically trained, loitering near priority situations, etc.</span></b>
		</p>
	</li>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.11 Act with reasoning. Players are to have proper reasoning for their actions.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.12 Multiple characters. You're not permitted to have multiple characters in different organisations, eg. Character apart of an MC and another character apart of a Mafia.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.13 Character names. Racism and hate names (for examples: Adolf Hitler, Donald Trump) are not allowed even in roleplay. All names should be roleplay appropriate.</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.14 Transferring asset's (Money, Vehicle's etc) from one of your character's to another is against Server Rule's eg. Transferring all your money from your cop character too another character.</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">2.15 All Window Tint's are legal if an Officer shine's their Flashlight into your Vehicle and if they cant see you that then become's a illegal window tint. (Defect)</span></b><br />
	 
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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	<span style="color:#22a6f0;"><u><span style="font-size:28px;"><b><span style="background-color:rgb(29,31,37);vertical-align:baseline;">3.0 Safe zones</span></b></span></u></span>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b><b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">3.1 There is to be no hostile actions or roleplay within a green safezone.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">3.2 When engaged in active hostile role play you can not bring it into a green safe zone.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">3.3 There is to be no hostile actions or roleplay initiated within a blue safezone. </span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">3.3.1 Hostile roleplay can be brought into a blue safe zone where it can continue.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">3.4 Police can arrest people from within safezones.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">3.5 You can not steal items or vehicles from a green safe zone.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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	<span style="font-size:28px;"><span style="color:#22a6f0;"><u><b><span style="background-color:rgb(29,31,37);vertical-align:baseline;">4.0 Staff &amp; Out of Game interactions</span></b></u></span></span>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b><b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">4.1 If you are reporting a rule breach, please do so through game using “/report” or joining our TeamSpeak and waiting in the “FiveM - Waiting for Assistance” channel. A member of our support team will help you at their earliest convenience.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">4.2 All development related issues should be logged via “#fivem-bug-reports” in discord or in the “Issues and Suggestions” area on our forums. Do not annoy members of the development team.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">4.3 Support team decisions are non-negotiable. However if the decisions appear to have been made in eroor, or procedural fairness was not observed, the dispute should be handled via a staff report on our forums.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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	<span style="font-size:28px;"><span style="color:#22a6f0;"><u><b><span style="background-color:rgb(29,31,37);vertical-align:baseline;">5.0 Emergency Services &amp; Vehicles</span></b></u></span></span>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">5.1 All Emergency Services personnel must sign off duty if they plan on going AFK for an extended period of time (5+ minutes).</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">5.2 Medical personnel are not a threat and should not typically be treated as one. There are certain exceptions to this rule including if they enter a hostile area and attempt to revive people. If this occurs players are permitted to warn them to leave or be engaged in hostile rp.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">5.3 You may only steal emergency vehicles when it improves roleplay or is important in your story-line and advances your character.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">5.4 You can not just “steal” an emergency vehicle for the fun of it or to be a troll.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">5.5 You cannot wear Emergency Services personnel uniforms if you have not role-played stealing them. Must have proof of taking them with video evidence.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">5.6 All Police, Fire and Medical Cabinet members are forbidden to be corrupt.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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	<span style="font-size:28px;"><span style="color:#22a6f0;"><u><b><span style="background-color:rgb(29,31,37);vertical-align:baseline;">6.0 Organisations &amp; Groups</span></b></u></span></span>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b><b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.1 Groups of 6 or more must be in an organisation to be actively conducting illegal activities. Relaying information to or between characters (lookouts, radio communications) counts you as part of that scenario.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.2 When a gang / organisation war is initiated, all your clothing &amp; vehicle colours you will be using in the war MUST be sent to staff members. Outside of the gang / orgnaisation war you're NOT required to wear you gang uniforms.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.3 You have 1 life while in the gang war, if you're to die you must get out of all respective clothes and move into a different TS channel to show government you're abiding by the rules.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.3.1 All organisations initiating in a gang war must be in there respecting TS channels.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.3.2 Gang Wars Need probable cause within roleplay to be approved by management.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.4 Staff may revoke an organisation’s right to operate as a criminal organisation for a breach of rules. </span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.5 Organisations must have an accurate list of members available in their provided TeamSpeak 3 channel</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.5.1 You are NOT permitted to 'call-in' other people from other servers to assist in a certain situation, war, dispute, etc.</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.5.2 You are to be apart of only ONE organisation on a single character, and no other organisation on other characters (this includes hang-around's).</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">6.5.3 Maximum of 15 players per Org War (Due to current population on the server)</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b><br /><span style="font-size:28px;"><span style="color:#22a6f0;"><u><b><span style="background-color:rgb(29,31,37);vertical-align:baseline;">7.0 Businesses</span></b></u></span></span>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b><b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">7.1 All prospective business owners must register on the forums before becoming a registered business owner.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">7.2 Transfer of business ownership must be approved by FiveM management. The staff member approving must not be involved with the business.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">7.3 Businesses are not permitted to recruit their own private security (gangs for examples). They must outsource security to a security company for protection, or rely on law enforcement agencies.</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">7.4 Only entertainment Business's retain the ability to Clean/wash Money.</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">7.5 Only entertainment Business's can Raffle off cars.</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">7.6 When Cleaning money there is a 10% tax taken from total amount automatically.</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">7.7 Minimum of 5% mark-up to be charged to all players including V.I.P, Partners and employees, on top of 5% tax removed by server.</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">7.8 ALL Mechanics will charge a minimum of 20% mark-up to ALL players including V.I.P and Partners.</span><br /><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">7.9 ALL Car Dealers will charge a minimum of 10% mark-up to ALL players including V.I.P and Partners.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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	<span style="color:#22a6f0;"><u><span style="font-size:20px;"><b><span style="background-color:rgb(29,31,37);vertical-align:baseline;">Guidelines</span></b></span></u></span>
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	<span style="font-size:20px;"><span style="color:#22a6f0;"><b><span style="background-color:rgb(29,31,37);vertical-align:baseline;">(Continued disregard of these may lead to a warning from staff or even bans)</span></b></span></span>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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			<u><b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Characters: When creating a character you are not just putting a name on a model. Also consider:</span></b></u>
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					<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">What are the personality traits of your character? Shy or confident? Hard working or lazy?</span></b>
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					<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Give your character some strengths and weaknesses and think about how your character would react to things based on those traits.</span></b>
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					<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">What is the background for this character? Where do they come from? While this doesn’t have to be very detailed putting some thought into this will make it easier to roleplay the character.</span></b>
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					<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Remember to stick to these character traits! You’re playing the life of this character so their experiences should let your character evolve. Let the consequences of your actions have an effect on your character.</span></b>
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					<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Your character can’t be all things or involved in everything. If there’s something else you’d like to try out consider creating another character and building a story up to it. Example: A character shouldn’t be a Lawyer-CEO-Gangster-Psycho-Rambo who tries to be involved in all of the criminal groups.</span></b>
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					<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Be mindful about how you try to enter on-going scenarios and story lines. You can interact with people to see if an opportunity shows itself but don’t just show up out of nowhere trying to impact or steer a current story line if your story hasn’t lead up to it. Example: A couple of characters are involved in a story line where they perform a job or own a business and then another character shows up out of nowhere and kidnaps one without and lead up but just to antagonize them or what they’re doing.</span></b>
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					<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Once your character has reached or failed to reach their goals it might be time to consider this character’s story is coming to an end. Perhaps consider other new characters you might want to play.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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			<b><u><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Permadeath:</span></u><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">A player may decide that events in their character’s story have lead towards the character being dead for good.</span><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">The death of a character can have a big impact on not only its story, but the stories of the characters connected to it.</span><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">If your character is downed and you decide it’s time for it’s permadeath, all you need to do is roleplay the scenario out with EMS when they find you.</span><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">You may use the /me command to give the EMS/Doctor characters the right indicators. Example: “ /me has no pulse.” leading towards “ /me has died due to their injuries.”</span><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Players are not allowed to bring back characters after you have roleplayed out a death of the character.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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			<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Interactions: during their time on Infinity Gaming a player will get to interact with characters from all walks of life. From government officials and law enforcement to small business owners and various types of criminals. The goal is for players to provide each other with an immersive experience and add to each other’s stories.</span></b>
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					<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">With EMS:</span></b>
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							<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">If you are downed (by accident or a victim of a crime) you must wait for police or EMS to arrive. When help arrives both sides should strive to provide good scenario for each other. EMS will act in a professional manner during the situation and the civilian will roleplay out their injuries to the best of their ability. Use of /me to provide extra information of vitals and injuries is encouraged</span></b>
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					<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">With Police: Police will behave in a professional manner towards the public and each other while the public will provide a base level of respect you’d generally give police. Be mindful of when in police custody, and provide info through the use of the /me command for police to use in their investigations.</span></b>
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							<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">When a player is downed or put in handcuffs by police they are considered being in police custody. Once in custody the current crime or pursuit scenario is over and switches over to an arrest/investigation scenario.</span></b>
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							<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">During an arrest/investigation scenario friends of the person(s) under arrest may no longer interfere and civilians not needed for questioning or involved should leave the are</span></b>
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							<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Crime: here are some things to consider when making a criminal character.</span></b>
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									<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Build Up and Pacing: don’t just rush in to be a master criminal on day one. Let your character make connections and learn how crime works in this city before making big moves like robbing banks or taking on potential rivals</span></b>
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									<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Heat: criminals should be mindful of the attention from police their actions may generate. Give yourself enough time between your crimes for things to cool down. You should expect to get more police attention, longer jail times/fines, and investigations if you repeatedly commit crimes in a small time frame.</span></b>
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									<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Conflict: While some organizations and criminals may work together from time to time conflict is expected. Territory, resources, consumers, and power will drive many of these conflicts. Conflict and cooperation both help make stories interesting. Make sure to have good amounts of both. Avoid large alliances that never allow for conflict.</span></b>
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									<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Criminal Hierarchy: eventually your character may learn or come in contact with the structure of the criminal world. All criminals had to work their way up in this structure at some point and this climb can be a very important part of their story. Making connections in this world will help evolve your story.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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			<u style="color:rgb(255,255,255);font-size:12pt;font-weight:bold;"><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Environment:</span></u><br /><span style="background-color:rgb(29,31,37);vertical-align:baseline;"><span style="color:rgb(255,255,255);font-size:12pt;"><b>The setting for our </b></span><span style="font-size:16px;"><b>story lines</b></span><span style="color:rgb(255,255,255);font-size:12pt;"><b> is the State of San Andreas and the counties within it. It’s a state made up of several million people with your characters being a sample of the people in it.While your characters may vary depending on what you prefer the State of San Andreas will act and should be treated as a realistic state. A lot of the balance for a character may come from this. Example: If a player decides to make a psycho killer and go on a spree the player should expect this type of character to be short-lived and once caught to be punished to the fullest extent of the law</b></span></span>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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			<b><u><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Players with Priority:</span></u><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">These players are to be held to a higher standard than regular whitelisted players in terms of roleplay, being leaders, and story creation/progression if you want priority, create RP for others, not yourself.</span></b>
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	<b><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;"> </span></b>
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			<b><u><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Recording:</span></u><br /><span style="background-color:#1d1f25;color:#ffffff;font-size:12pt;vertical-align:baseline;">Players may take pictures with their phone using the emote. They may record using a camera. The camera may pick up audio if the player is in range to hear the audio (not through walls/glass etc).</span></b>
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	<br /><br />
	 
</p>]]></description><guid isPermaLink="false">610</guid><pubDate>Wed, 30 Dec 2020 01:22:06 +0000</pubDate></item><item><title>(17/12/20) Bluepost: Vangelico Fine Jewellery Heist</title><link>https://www.infinitygaming.co.nz/topic/586-171220-bluepost-vangelico-fine-jewellery-heist/</link><description><![CDATA[<p>
	<strong><span style="background-color:#1d1f25;color:#3498db;font-size:12px;">BLUEPOST: Vangelico Fine Jewellery Heist</span></strong><br /><span style="background-color:#1d1f25;color:#3498db;font-size:12px;">Heist has been completely rebuilt from the ground up and now features some new content and the opportunity for more diverse robberies.<br /><br />
	Below I have dot-pointed key changes and information you'll need for this heist:</span><br style="background-color:#1d1f25;color:#3498db;font-size:12px;" /><span style="background-color:rgb(29,31,37);"><font color="#3498db"><span style="font-size:12px;">   •  Required 4 on-duty Police Officers or AFP Officers to begin heist (On-duty Officers is checked on a 5 minute basis);</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  Heist cooldown is 60 minutes, smashed cases will stay smashed for 60 minutes after they are initially smashed;</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  There is a 75% chance that Police will be notified of the cases being smashed (if the alarm has not been disabled);</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  To disable the alarm system, you will require a 'Hacking Laptop' which can be acquired from the Tech-Blackmarket (using this laptop will not remove the item - aka. multi-use);</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  Disabling the alarm system will remove the chance of Police being notified of case smashing, safe tampering, lockpicking, in-door security camera usage, etc.</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  Hacking the alarm system will display a mini-game, use 'SPACEBAR' to center the pins.</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  Lockpicking the door will display a mini-game, use 'W', 'A', 'S', D' and your mouse to move the lockpick and the key tunnel;</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  Lockpicking the door requires lockpicks;</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  Loot system is chance based w/ variety;</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  When police are notified, priorities will automatically be put in-progress;</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  Best loot from this heist can be acquired through the safe on the left wall;</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  Each case will take 6.5 seconds to loot after being smashed;</span></font><br /><font color="#3498db"><span style="font-size:12px;">   •  Police &amp; Government can force close the store with commands (this is to be used when other priorities are in-progress or too many heist are occurring within the City).</span></font></span>
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">586</guid><pubDate>Wed, 16 Dec 2020 23:25:02 +0000</pubDate></item><item><title>V1.4 Release Bluepost (07/09/2020)</title><link>https://www.infinitygaming.co.nz/topic/390-v14-release-bluepost-07092020/</link><description><![CDATA[<p dir="ltr" style="text-align:right;">
	 
</p>

<p>
	 
</p>

<hr /><p>
	<br /><span style="color:#3498db;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">V1.4 Release Bluepost (07/09/2020)</span><br /><span style="font-size:9px;"><span style="background-color:transparent;vertical-align:baseline;">Authored by Vyve (Community Owner &amp; Lead Developer of Infinity Gaming)</span></span><br /><span style="background-color:transparent;font-size:9pt;vertical-align:baseline;">Note: There are likely many things missing from this changelog, therefore this will be updated over the coming days in order to ensure we document all changes for you.</span></b></span><br />
	 
</p>

<hr /><p>
	 
</p>

<p style="text-align:center;">
	<br /><a href="https://docs.google.com/document/d/1ynbAGNe960227p1xNvqaAJwKtqO-B_9nYqH4rScaLls/edit?usp=sharing" rel="external nofollow">https://docs.google.com/document/d/1ynbAGNe960227p1xNvqaAJwKtqO-B_9nYqH4rScaLls/edit?usp=sharing</a>
</p>

<p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">390</guid><pubDate>Tue, 08 Sep 2020 04:52:05 +0000</pubDate></item><item><title>28/01/2020 - Open Beta V1.3 Update</title><link>https://www.infinitygaming.co.nz/topic/204-28012020-open-beta-v13-update/</link><description><![CDATA[<p>
	<span style="color:#e74c3c;"><u><strong>PLEASE NOTE SOME FEATURES ARE DISABLED FOR THE NEXT 24 HOURS.</strong></u></span>
</p>

<ul><li>
		<strong>Fire Department</strong>

		<ul><li>
				Added extrication saw
			</li>
			<li>
				Added random fire spawn (Triggers fires every 20 minutes if available (on chance))
			</li>
		</ul></li>
	<li>
		<strong>New Robbery System</strong>
	</li>
	<li>
		Redesigned and Bug Fixed Inventory
		<ul><li>
				Removed glove-boxes (If you had anything in your glove-box that needs to be recovered create a support ticket for Vyve)
			</li>
		</ul></li>
	<li>
		<strong>Updated to new essentialmode framework</strong>
	</li>
	<li>
		<strong>New General/Vehicle UI</strong>
	</li>
	<li>
		Bug Fixes for EMS
	</li>
	<li>
		Added stretchers for EMS
	</li>
	<li>
		Garage rework for Police (Improvements on load-times)
	</li>
	<li>
		<strong>New cuffs and cable tie system</strong>
	</li>
	<li>
		New Black-market system
	</li>
	<li>
		<strong>Removed Herobrine</strong>
	</li>
	<li>
		<strong>Updated DP Emotes</strong>
	</li>
	<li>
		<strong>Added Pool Cleaner job (Non-White-listed Job)</strong>
	</li>
	<li>
		<strong>Added a fifth slot on character menu, and fixed bugs with character switching</strong>
	</li>
	<li>
		Added bags to place over the heads of others.
	</li>
	<li>
		Removed weapons from peoples backs, but forced two handed weapons to only be able to be retrieved from dufflebags or vehicles.
	</li>
	<li>
		<strong>Added hostage animations, carrying animations, etc.</strong>
	</li>
	<li>
		<strong>Fix bugs with the anti-cheat, and improved anti-cheat auto-detection and logging systems.</strong>
	</li>
	<li>
		<strong>Added car washes (Finally lmao)</strong>
	</li>
	<li>
		Added new scoreboard, allowing players to see what jobs players are on, what rank they are, and more.
	</li>
	<li>
		New loading-screen and improved the issue with infinite load times.
	</li>
	<li>
		<strong>Changed server synchronization of peds, lighting systems, and more (hopefully will fix issues with random unmovable cars.)</strong>
	</li>
	<li>
		Added the ability for players to purchase Grocery Stores. 
		<ul><li>
				Owners of such stores will have to buy in stock of bread, water, etc.
			</li>
			<li>
				Owners will have to keep such stock on their shelves and monitor this effectively.
			</li>
		</ul></li>
	<li>
		Added house burglaries, and advanced detection system for police regarding such
	</li>
	<li>
		<strong>Added donator perks to the Police job (State Highway Patrol Division, State Protection Group Vehicles, etc.)</strong>
	</li>
	<li>
		Changed the location of the DMV.
	</li>
	<li>
		<strong>Added all new emergency services helicopters to the camera script</strong>
	</li>
	<li>
		<strong>Added rappelling from a emergency services helicopter.</strong>
	</li>
	<li>
		Added backpacks and droppable bags.
	</li>
	<li>
		<strong>Added backup requests for police, etc.</strong>
	</li>
	<li>
		<strong>Correctly set-up Los Santos Dealership with all new car dealership features.</strong>
	</li>
	<li>
		<strong>New door lock system with picklocking (picklock a door, by approaching it and pressing 'E')</strong>
	</li>
	<li>
		<strong>Added seatbelts (toggle them with 'K' when in a vehicle)</strong>
	</li>
	<li>
		<strong>Added AFP</strong>
	</li>
	<li>
		<strong>Added Vanilla Unicorn</strong>
	</li>
	<li>
		<strong>ELS will no longer repair vehicles nor automatically turn the engine on for them.</strong>
	</li>
	<li>
		<strong>Added hotwiring and lockpicking for vehicles (Lockpick by approaching the target vehicle and pressing 'N', hotwire by pressing 'N' in the driver seat.)</strong>
	</li>
	<li>
		<strong>Moved player interaction menu to F7</strong>
	</li>
	<li>
		<b>Change voice range with </b>'~'.<br><br>
		 
	</li>
</ul>]]></description><guid isPermaLink="false">204</guid><pubDate>Sat, 25 Jan 2020 06:48:37 +0000</pubDate></item><item><title>Weekly Server Update (25/11/2019)</title><link>https://www.infinitygaming.co.nz/topic/129-weekly-server-update-25112019/</link><description><![CDATA[<p>
	<strong>Hello everyone!</strong><br>
	Thank you very much for your patience this week as we worked on some critical updates for you all to enjoy.<br>
	This week, we listened to the community out-cry and resolved some of the more major issues voiced by you all.<br><br><em>In this weeks development update, I'll touch over the major changes - as there are too many minor ones to add in one post.</em>
</p>

<p>
	<u><strong>This weeks update consisted of:</strong></u>
</p>

<ul><li>
		<u>New Inventory System:</u><br>
		The system we had prior contained many issues, and I wasn't happy that it was interrupting the player experience, therefore a complete overhaul was made. This new inventory, designed to suit all our other menus, will not face the same challenges as the former - as the systems it uses are a lot less complicated. We really hope you enjoy the new one, we're always working to improve.<br>
		 
	</li>
	<li>
		<u>New Emotes Menu:</u><br>
		A nicer, modernized emotes menu accessible by F3, following inspiration from NoPixel. <br>
		Its based on Warmenu, though overtime we will update the UI so that it suits our criteria.<br>
		You can find emotes to your F4-F9 keys and Shift + F4-F9 keys.<br>
		 
	</li>
	<li>
		<u>New Ammu-Nation:</u><br>
		We have reverted to an older addition of the Ammu-Nation script, allowing us to add back weapons licenses, and more appropriate user interaction. Ensure you grab yourself atleast a Level 1: Weapons License so that the NSW Police stay off your back!<br>
		 
	</li>
	<li>
		<u>New Shops Menu:</u><br>
		If you have been to a grocery store or hardware store, or Ammu-Nation for that matter, you'll notice we have a nice new UI for these shops. This should make things more user friendly, and pleasing to the eye.<br>
		The Ammu-Nation weapons purchase menu will be getting the same overhaul in next weeks patch!<br>
		 
	</li>
	<li>
		<u>Community Mission Row PD:</u><br>
		Many members of the community and especially the police force requested the addition of the 'Community Mission Row PD' modification from GTA5-Mods.com, so we answered your calling and implemented it for you all.<br>
		 
	</li>
	<li>
		<u>New Interior at Benny's Motorworks:</u><br>
		The Interior at Benny's Motorworks received an overhaul this week with new offices for its workers, and a cleaner, more modern interior for you all to enjoy. We have a few plans in re-texturing a good amount of this, so stay tuned.<br>
		 
	</li>
	<li>
		<u>New August Motor Group Building:</u><br>
		August Motor Group is looking flash with its new car showroom, and NToni has smiles matching that of the Joker.<br>
		 
	</li>
	<li>
		<u>Character Selection Menu Revamp:</u><br>
		Our character selection menu has been overhauled in its presentation, going for a more 'night-life' theme.<br>
		I hope to change it up every now and then to keep you all on your toes.<br>
		With this revamp, we have also added the ability to switch characters at Los Santos International Airport.<br>
		 
	</li>
	<li>
		<u>Various Changes &amp; Bug Fixes:</u><br>
		As expected, there were many bugs that had to be fixed this week, and will have to be fixed every week - but don't worry, we'll get to them all eventually!
		<ul><li>
				Job Actions Menus (F6) will no-longer disappear when you die and are revived by EMS or Government.
			</li>
			<li>
				Job based teleporters will now correctly register with going on and off duty.
			</li>
			<li>
				Inventory weight values received a slight adjustment.
			</li>
			<li>
				Inventory and shop icons were changed and optimised.
			</li>
			<li>
				Police Armoury is now accessible only by those holding the required rank.
			</li>
			<li>
				Dropping items will now delete them in-order to counter lag.
			</li>
			<li>
				DMV is fixed and you are now able to receive your licenses.
			</li>
			<li>
				Adjusted food &amp; water decay.
			</li>
			<li>
				Fixed issues with the Portable Radios.
			</li>
			<li>
				Slot Machines are back and working nominally.
			</li>
			<li>
				NPC optimisation was tweaked, allowing progressive spawn control over aggressive.
			</li>
			<li>
				Setup trailer system for FedX and begun work on the intended systems.
			</li>
			<li>
				Vangelico/Bank Robberies received a significant buff.
			</li>
			<li>
				Aaaandd a bunch of small tweaks I didn't write proper commits for.....
			</li>
		</ul></li>
</ul><p>
	Once again, thank you all for your patience over the past week.<br>
	I hope you all enjoy the update!<br>
	 
</p>]]></description><guid isPermaLink="false">129</guid><pubDate>Mon, 25 Nov 2019 13:13:53 +0000</pubDate></item></channel></rss>
